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Subject: Re: fruit endgame evaluation

Author: Jaime Benito de Valle Ruiz

Date: 17:15:42 12/04/05

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On December 04, 2005 at 19:08:08, allan johnson wrote:

>Can someone tell me why Fruit2.2.1 evaluates this drawn position,
>[D]2b1k1b1/8/8/8/8/8/5K2/8 b - - 01
>so highly for black? (-7.99) Admittedly after the evaluation is completed an
>info message comes up saying insufficient material but I was curious about the
>reason for the score.
>Al
>

The reason is very simple: Fruit uses a very simple code to recognize drawish
endgames, and in this case it assumes that a bishop pair will have both coloured
bishops (and I bet Fabien was aware of this limitation when he wrote the code).
He probably did it like this is because that is what you will get virtually
every single time in REAL games, so the code works fine in practice, not in
imaginary test positions like this.
Surely Fabien could have added a few more lines just to prevent people from
finding twisted positions that have no effect on the real playing strength of
the program, what why be bothered?
Regards,

  Jaime



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