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Subject: Re: Rybka 32-bit is number one in CEGT rating list

Author: Heinz van Kempen

Date: 05:55:38 12/07/05

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On December 07, 2005 at 08:44:34, George Tsavdaris wrote:

>On December 07, 2005 at 08:10:37, Kirill Kryukov wrote:
>
>With what book Rybka plays.....?
>
>
>>Some of my observations about Rybka:
>>
>>1. Rybka is not afraid of doubled pawns. Shredder loves making double pawns to
>>the opponent, it is very happy to do this. Rybka does not worry to have double
>>or triple pawns, and with incredible coordination of pieces those doubled pawns
>>become a fortress.
>
>Yep, i noticed that too.......
>
>>
>>2. Rybka can organize a bishop and pawns into fortress. I've seen it already in
>>several games for now - Rybka builds up a total fortress structure of pawns with
>>bishop in the middle, somewhere near the center, paralizing the opponent pieces.
>>This is sometimes funny to see. Shredder does not know what to do.
>>
>>3. Rybka hesistates to checkmate. It does not like to checkmate. When it has
>>enough advantage to go for mate, it keeps doing other things! It eats up
>>opponent's pawns, it promotes its own pawns, and finally checkmates when it has
>>nothing more to do...
>
>:-):-)
>In none of the games i saw this happened, but anyway seems funny.....
>
>>This is real funny, I observed it a few times now too. In
>>one game Rybka took 25 moves to checkmate a king with two pawns with two queens,
>>it first picked those two pawns, then played with that king a little more and
>>finally it got tired and checkmated.. Vas was right to be ashamed of Rybka's
>>endgame, there are things to fix there still.
>>

Hi George,

yes, overall evalution is superb (except for the endgame) and differs in many
cases from engines not based on so much chess knowledge. I am starting to ask
myself if only a strong chessplayer like Vasik could design such an engine
adding his undoubtedly also good programming skills.

Another observation: Rybka is aware of good pawn structures, but does not care
to have bad ones like backward pawns when getting compensation. From the games I
watched typical maneuvres are also creating good outposts for pieces. I saw
several times like it neatly places the rooks on the sixth rank when they could
not be exchanged, hampering the opponent considerably. With "very positional"
default games are reminding GM play. But CEGT testers are also planning to test
at least another setting. Probably "very tactical".

Best Regards
Heinz



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