Author: Marc Boulé
Date: 05:58:44 12/07/05
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Hi Andrew, Sorry, no webspace to offer. I just wanted to say that I find your project very interesting and I look forward to seeing some updates. At first, it might be best to only evolve heuristic parameters and/or evaluation parameters. If the genome contains too many features (or bits), evolution might not converge quickly enough. I am also curious to know how the fitness function will work: will you make it play entire games in order to evaluate the fitness of an individual, or will you perhaps make it search only a list of individual positions? If evaluating the fitness of an individual takes a lot of time, and you have thousands of individuals in the population, and you want to run thousands of cycles (or generations), this could take a long time :-( Mutation regards, Marc Boulé >It's looking more and more like I am going to be diving back into computer chess >head first. Sometime this spring, I will begin coding the project I posted about >here several weeks ago. It will be an attempt at writing a chess program in >which the decisions about board representation, heuristics, algorithms, and >evaluation parameters are decided by "survival of the fittest" evolutionary >process. I'm not suggesting that this will produce a killer chess engine, but I >think the process will be educational - for me, if not for anyone else. > >Anyway, my purpose for this post is to ask if anybody would have some space >available on a web server that I could use. Initially, it would contain just >planning and design ideas. But eventually, I want to have it automatically >updated with real-time (like every 4 or 8 hours, probably) results from the >evolving process. I think it would be very interesting for some people to see. >I'm dedicating a machine myself to running the evolutionary pool, and I'll write >the scripts there to update the web page. > >Please email me if you would like to help with this, or have any comments. >Thanks! Andrew
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