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Subject: Re: Web space for evolutionary computation project

Author: Marc Boulé

Date: 05:58:44 12/07/05

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Hi Andrew,

Sorry, no webspace to offer. I just wanted to say that I find your project very
interesting and I look forward to seeing some updates.

At first, it might be best to only evolve heuristic parameters and/or evaluation
parameters. If the genome contains too many features (or bits), evolution might
not converge quickly enough. I am also curious to know how the fitness function
will work: will you make it play entire games in order to evaluate the fitness
of an individual, or will you perhaps make it search only a list of individual
positions? If evaluating the fitness of an individual takes a lot of time, and
you have thousands of individuals in the population, and you want to run
thousands of cycles (or generations), this could take a long time :-(

Mutation regards,

Marc Boulé

>It's looking more and more like I am going to be diving back into computer chess
>head first. Sometime this spring, I will begin coding the project I posted about
>here several weeks ago. It will be an attempt at writing a chess program in
>which the decisions about board representation, heuristics, algorithms, and
>evaluation parameters are decided by "survival of the fittest" evolutionary
>process. I'm not suggesting that this will produce a killer chess engine, but I
>think the process will be educational - for me, if not for anyone else.
>
>Anyway, my purpose for this post is to ask if anybody would have some space
>available on a web server that I could use. Initially, it would contain just
>planning and design ideas. But eventually, I want to have it automatically
>updated with real-time (like every 4 or 8 hours, probably) results from the
>evolving process. I think it would be very interesting for some people to see.
>I'm dedicating a machine myself to running the evolutionary pool, and I'll write
>the scripts there to update the web page.
>
>Please email me if you would like to help with this, or have any comments.
>Thanks! Andrew



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