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Subject: Re: fruit 2.2 weakness

Author: Peter Eizenhammer

Date: 05:18:55 12/10/05

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On December 09, 2005 at 23:54:59, Joseph Ciarrochi wrote:

>can anybody explain why fruit seems to perform so dismally at blitz settings
>(e.g., 5.0)? I know their is a bug when you open the parameter box in fritz, but
>i did not do this and presume fruit is running ok (also, it performs ok at 30
>minute settings)

Do you have data to support your opinion?
You should not believe everything based on some few games.
The better engine can lose the first 4 games in a row, and people get excited
and write dissappointed messages.

In the Blitz rating lists of Robert Allgeuer and of the CEGT
Fruit(2.2, btw) performs great, and these listings are based on many games and
maintained by experienced people and experts.

There is the opinion that Fruit performs even some better at longer time
controls,
again CEGT for example supports this opinion,
explanations would have to come from experts, but generally spoken: some search
techniques
work better with short time, some better with long time (yea, you see, I am an
expert ;-)

time control without increment is another thing, there is no reason to avoid it,
imho, it is fun and the best engines should handle this well,
but in general using these time controls makes the games a little bit less
reliable, no doubt.

So better experiment with some different playing conditions and dont be too fast
in drawing conclusions.

Peter



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