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Subject: is chess engine develop more like evolution or intelligent design

Author: Joseph Ciarrochi

Date: 00:20:05 12/11/05


Hi folks,

 When engines go through successive revisions, do the programers tend to add
things on top of what the engine already does (evolution;  e.g.: add knowledge
or tweak paremeters but  don't change the fundemental nature of teh program)? Or
do they ever start from scratch and do a radical rewrite of the whole program
(intelligent design.)?

If engine development is more like evolution, than it seems like each engine is
inherently limited in how far it can develop, depending on how well it was
designed to begin with. e.g., maybe fritz 9 can't go much farther, without them
throwing the whole engine out and starting again with what is learned from fruit
and rybka? Rebel 15 and crafty seem to no longer be able to keep pace (), which
suggests that its original design is inherently limited and perhaps can't make
use of all the new programing tricks.

This would also mean that newer engines, like fruit and rybka, have much more
potential to improve, given they have only just been born (excuse all the
metaphor). So in three years, we would predict that fruit and rybka will improve
more than fritz 9, hiarchics, and shredder (which are old in computer years)

Any thoughts?



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