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Subject: Anti-opponent style.

Author: José de Jesús García Ruvalcaba

Date: 10:01:54 03/25/99


	A few days ago it was suggested that the future of computer chess would be each
engine having an anti-fritz, anti-rebel, anti-junior, etc. option.
	While I do not think that is wrong, I do not like it as I find that too gross.
I think that a good addition for a chess playing program is an "anti-opponent"
style.
	Give the program a pgn file with games of a specific player. The program will
analyze it and make a book to face that specific player, and also make little
changes in the evaluation and perhaps even in the search extensions and pruning.
Even adding some asymmetric terms to the evaluation seems completely valid in
this context, as that would mean "play the opponent, not the board" to some
extent.
	Then the user can give the program a file with her/his *own* games. The program
can update its anti-user style as they keep playing. Of course some pre-compiled
styles for some opponents can be distributed with the program, including
computer opponents. Then the users would get a true anti-fritz, anti-rebel and
anti-junior option (just as she/he can get an anti-Kasparow or anti-Capablanca,
or anti-herself/himself).



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