Author: Uri Blass
Date: 23:45:56 12/11/05
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On December 11, 2005 at 14:26:20, Arnon Yogev wrote: >GeckoJR - Rybka W32 9,5 : 2,5 (+8 -1 =3) > >Games at http://members.chello.at/geckochess > >posted over at the CSS-forum in german so that all I could figure out. > >can someone translate into english the information on the Gecko page and what >combination of engines does it use at this time? > >Regards, >Arnon. babelfish translation at the bottom of this post. I do not understand the translation so some questions: 1)If programs disagree how does it decide about the best move? Is this automatic decision or decision by humans? 2)What is the hardware that is used for both players? 3)What is the time control(note that if rybka get exactly 3 minutes per move then it cannot decide about time management) I understood that it got 3 minutes per move against total time of 36 or 48 minutes of the opponents but I did not understand if they mean to average 3 minutes for rybka for every move or exactly 3 minutes for rybka for every move. 4)I understand that Fritz, Shredder, Junior and Fruit were used on 12 computers. how many computers use every engine. Is it correct that 3 computers used every program or the division was different. 5)Did the programs analyze the same position in every move or different positions? Babelfish translation: Who or which is Gecko? Who has the old expenditures of the computer chess magazine "module" with itself at home still, a Karrikatur finds in the number 1 on page 8. In the background a large board with the label "computer chess world championship", on the right of in front two programmers, whereby the one on the other hand says: "bad messages - the beverage dispenser won." What has to do with Gecko? Now, somewhat flapsig expressed one could say, Gecko is one game of chess-ends mixture from a Chatprogramm and a spread-sheet analysis. About the Chatprogramm the programs involved converse with one another and the spread-sheet analysis calculate the best course. Gecko tries to combine the strengths of different programs (at present that is Fritz, Shredder, Junior and Fruit, it can however arbitrary programs be taken, if they fulfill certain conditions, e.g. UCI standard, etc.). Is reached by means of a "intelligent" multi-brain by means of a network of courses and sends, evaluations exchanges and at the end the best course is calculated. For it 12 computers are needed with a network among themselves are connected. In the first test phase these 12 computers on a computer were nachgebildtet, i.e. everything which normally at the same time it runs off became one behind the other implemented whereby the Recchenzeit per course of e.g. 3 extended minutes per on 12 x 3 minutes per course. Important it is to be only marked here that in both cases the found course and the evaluation are absolutely identical. All test rows against a strong opposition brachtenn very good results. Forwards approx.. then test phase 2 - "GeckoJunior" started 2 Monnaten. Instead of only one computer 3 computers are used for the course computation, whereby itself the computing time per course third ELT, instead of 36 minutes per course only more 12 minutes. The play strength from Gecko to GeckoJunior increased by the inclusion from Fruit to the evaluation something. In next time I be mainly with it busy, be tested to what extent the play strength, by exchange to new programs (Rybka, Hiarcs 10, Fritz 9...), will be again increased can. When it will give Gecko12, the final development stage, is still unclear, depends on the financing and still many other factors. On the following page a few photos of the current version.
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