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Subject: fruit's time management issues in blitz seem to do with increment

Author: Joseph Ciarrochi

Date: 16:24:33 12/12/05


as previously discussed, fruit does not manage time well in blitz, especially
the 2 12 (e.g., fritz 9 will use 3 extra minutes in the middle game and win). I
have noticed, though, that if you do not use an increment (e.g., 30 0), fruit
manages time in a very similar way to fritz 9.  I have no systematic empirical
support for this, other than my noticing that the time-left differences between
fritz 9 and fruit 2.2. seem to be minimal at 30 0 time controls

any other experiences?



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