Author: Dann Corbit
Date: 08:41:48 12/14/05
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On December 14, 2005 at 09:39:05, Charles Roberson wrote: > > A post yesterday put me on a path. In simulated annealing > one allows the system to backup a bit. This has proven to be > better than a purely deterministic approach. So, why not the > same thing in a chess search? > > At each comparison point, allow the search to take on a > new best move even if the score is lower. Here one would allow > a small range (obviously much less than a full pawn). Maybe, it > would have a similar effect on the search as it does in simulated > annealing? > > Thoughts: > a)Debugging would become more of a pain. > b)It would add a level of nondeterminism which could be nice. > c)I know in my case (maybe others believe the same), that the > position evaluator is not completely accurate in the range > 1 centipawn maybe even 30 centipawns. This thought adds to > the interest of adding a simulated annealing type feature. > > What say those of you out there? Gradient search, simulated annealing, and other optimization schemes would be interesting to try. I wonder if someone has gone down that road already somewhere.
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