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Subject: Re: Searching less deterministically

Author: Michael Yee

Date: 10:15:36 12/14/05

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On December 14, 2005 at 09:39:05, Charles Roberson wrote:

>
>   A post yesterday put me on a path. In simulated annealing
>  one allows the system to backup a bit. This has proven to be
>  better than a purely deterministic approach. So, why not the
>  same thing in a chess search?
>
>     At each comparison point, allow the search to take on a
>   new best move even if the score is lower. Here one would allow
>   a small range (obviously much less than a full pawn). Maybe, it
>   would have a similar effect on the search as it does in simulated
>   annealing?
>
>    Thoughts:
>      a)Debugging would become more of a pain.
>      b)It would add a level of nondeterminism which could be nice.
>      c)I know in my case (maybe others believe the same), that the
>        position evaluator is not completely accurate in the range
>        1 centipawn maybe even 30 centipawns. This thought adds to
>        the interest of adding a simulated annealing type feature.
>
>    What say those of you out there?
>
>   Charles


In computer go, there are some attempts at using a simulated annealing type
approach:

Brugmann (Bruegmann?), "Monte carlo go"
Bouzy, "Monte carlo go developments"

However, these are more in the expected-outcome realm than the minimax realm,
(see a reference from Abramson on EO).

Sorry I don't have more precise references handy. But google/google
scholar/citeseer should help out. :)

Michael




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