Author: Uri Blass
Date: 13:09:22 12/14/05
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On December 14, 2005 at 15:49:44, Joseph Ciarrochi wrote: >hi folks > >(i hope you will tolerate my simple question. i am not a programer, but am >interested in how chess programs think...I'm a research psychologist) > >With humans, the best blitz players have the most knowledge. This is because >pattern recognition is much faster than deliberate search > >But i get the sense that it might be the opposite for computers? ARe the most >knowledgable programs (e.g., hiarcs) expected to be worse at blitz than ones >that are optimized for searchd depth? I have heard that the key to blitz is >simple search depth? > >Or have i got it all wrong. Is there indeed a trade off between search depth and >knowledge? You got it wrong. Hiarcs and Rybka are good at blitz based on results that I read(I know nothing about hiarcs10 but I know results of hiarcs9). I think that usually the programs that are better at blitz are also better at long time control. Note that I also think that usually weaker programs need more hardware advantage at long time control in order to get 50%. I think that it may be interesting to make games with time handicap to see how many minutes different programs need to get 50% against rybka in the following cases: 1)Rybka get 1 minutes per game 2)Rybka get 3 minutes per game 3)Rybka get 9 minutes per game I think that handicapped matches with ponder off should be possible under arena. Uri
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