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Subject: Re: A different spin on computer programs on the chess servers

Author: Charles Milton Ling

Date: 15:07:13 03/26/99

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On March 26, 1999 at 15:36:58, KarinsDad wrote:

>Ok, before I get started, this is not a message about the recent controversy on
>cheating. If you want to talk about that, please respond to one of the other
>threads or create your own.
>
>This thread is about knowing your opponent.
>
>Please take a deep breathe and put a little thought into your response before
>answering. Do not take your first gut feel, but take a step back and try to look
>at this objectively.
>
>When we play in a tournament, we often see an opponent that we know very little
>about. If we haven't seen or heard about this person before, we know that they
>are human, we have an idea on their age, and we probably know their rating.
>There is not much more we know. However, we sit down and play this person
>regardless of which opening they use or how strong they are. The idea is to have
>fun and/or compete and/or whatever else rocks your boat about playing in a chess
>tournament.
>
>However, when we go to a chess server, we do not see our opponent. We see the
>time it takes our opponent to move and we see which moves are made.
>Occasionally, we do a tell to our opponent and he tells back.
>
>But the users of a chess server (or at least the administrators) feel that it is
>important to segregate humans from computers. Why is that? Do the computers not
>also have ratings based on different speeds? Do they not also follow the same
>rules of the game? What portion of the human condition drives us to keep these
>two sets of contestants apart? Are we so afraid of losing that we think it
>important to know that our opponent will make few tactical mistakes? Are we
>really so concerned that a program can respond nearly instantaneously and a
>human cannot? Do we really want to limit the style of play of the opponent by
>knowing whether it is silicon based or carbon based ahead of time?
>
>Why is all of this so important?
>
>I started this thread to discuss this element of the human/computer chess
>condition. Due to the recent cheating controversy, I could see where this set of
>questions could push some people's buttons, so if it does this for you and you
>do not wish to discuss this rationally, please do not respond as I am going to
>restrain myself from getting into a shouting match this time.
>
>Thanks :)
>
>KarinsDad :)

Briefly, I would like to comment as follows:
If I am playing a human, I know that tactical errors (of rating-dependent
magnitude) are a possibility.  In other words, I might be ready to go into an
unclear tactical line to make my opponent's task harder (if he/she is winning or
higher-rated).
If I am playing a computer, I know the only sensible procedure is to eschew
tactics and play for positions that are strategic in nature, i.e. where
assessments are long-term.
If I don't know whom/what I am playing, who/what I am playing is at an advantage
because I have no basis for such decisions.
Whether this is sufficient to justify the term "unfair" I leave to the judgement
of this forum.  (I myself am undecided.)
Charley



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