Author: Dann Corbit
Date: 13:24:47 12/15/05
Go up one level in this thread
On December 15, 2005 at 15:55:03, Andrew Wagner wrote:
>Let your imaginations roll for a moment.
>
>First, imagine that a perfect SEE algorithm existed. That is, given any
>position, and a side to move, you could decide which piece to move without doing
>any searching, and get it right 100% of the time. Now your search tree is down
>to a branch with an ammortized size of about 12 branches per position (maximum
>of 27 moves for the queen, 14 for rook, 13 for bishop, 8 for knight, 8 for king,
>3 for pawn) with an average case in the middle game much lower. You still have
>to search those 12 branches or whatever, but you're always only searching moves
>for a single piece per node.
>
>Now, take a typical modern engine, with or without a typical SEE algorithm, and
>fitted it with this new, perfect SEE. How much improvement would you see, if
>any?
A perfect {extended} SEE would win/lose/draw the game perfectly at the opening
position.
Only I would call it BMOGEN (Best move only generator).
Nobody has one that makes no mistakes yet. Was it Capablanca who said:
"I only consider one move... the BEST one."
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