Author: Sergei S. Markoff
Date: 17:03:47 12/15/05
Go up one level in this thread
>Really? Just the line from fruit:eval.c: > > eval = ((opening * (256 - phase)) + (endgame * phase)) / 256; No. Not just this line, but the concept and well tuning. >I find that VERY hard to believe. That concept has been around a >very long-time. Really? Where it was introduced by the first time? There was a lot of material-dependent evaluatation factors, but its was tuned independently. The result for the most engines that used this approach was bad consolidation ability. >We need specifics. I see nothing special about Fruit 2.1 evaluation >to explain the strength. Lets experiment with it. It's easy to remake Fruit search to make it same to the Crafty's.
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