Author: Ryan B.
Date: 18:07:46 12/15/05
Go up one level in this thread
On December 15, 2005 at 21:06:22, Ryan B. wrote: >On December 15, 2005 at 20:03:47, Sergei S. Markoff wrote: > >>>Really? Just the line from fruit:eval.c: >>> >>> eval = ((opening * (256 - phase)) + (endgame * phase)) / 256; >> >>No. Not just this line, but the concept and well tuning. >> >>>I find that VERY hard to believe. That concept has been around a >>>very long-time. >> >>Really? Where it was introduced by the first time? >> >>There was a lot of material-dependent evaluatation factors, but its was tuned >>independently. The result for the most engines that used this approach was bad >>consolidation ability. >> >>>We need specifics. I see nothing special about Fruit 2.1 evaluation >>>to explain the strength. >> >>Lets experiment with it. It's easy to remake Fruit search to make it same to the >>Crafty's. > >Amy has used the same idea for a long time in eval. I think people are >underestimating clean and bug free software. > >Ryan ok, I should have said few bugs.
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