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Subject: Re: What's really odd is...

Author: Vasik Rajlich

Date: 12:49:21 12/16/05

Go up one level in this thread


On December 15, 2005 at 20:27:53, enrico carrisco wrote:

>On December 15, 2005 at 04:20:17, Vasik Rajlich wrote:
>
>>On December 14, 2005 at 19:20:46, enrico carrisco wrote:
>>
>>>On December 14, 2005 at 14:32:59, Vasik Rajlich wrote:
>>>
>>>>On December 14, 2005 at 14:14:36, enrico carrisco wrote:
>>>>
>>>>>On December 14, 2005 at 05:30:59, Vincent Lejeune wrote:
>>>>>
>>>>>>On December 14, 2005 at 05:22:16, Gian-Carlo Pascutto wrote:
>>>>>>
>>>>>>>On December 14, 2005 at 05:13:48, Joachim Rang wrote:
>>>>>>>
>>>>>>>>On December 14, 2005 at 05:06:41, Mimic wrote:
>>>>>>>>
>>>>>>>>>==============================================================
>>>>>>>>>Rybka 1.0 Beta 32-bit  +282-130=388  59.50%  476.0/800   +66
>>>>>>>>>--------------------------------------------------------------
>>>>>>>>>Fruit 2.2.1            +130-282=388  40.50%  324.0/800   -66
>>>>>>>>>==============================================================
>>>>>>>>>
>>>>>>>>>  Games       Rybka
>>>>>>>>>========================
>>>>>>>>>  100          +31
>>>>>>>>>  200  -----   +33
>>>>>>>>>  300          +50
>>>>>>>>>  400  -----   +50
>>>>>>>>>  500          +53
>>>>>>>>>  600  -----   +60
>>>>>>>>>  700          +63
>>>>>>>>>  800  -----   +66
>>>>>>>>>========================
>>>>>>>>>
>>>>>>>>>Pentium M Dothan 2.52Ghz
>>>>>>>>>32MB Hash
>>>>>>>>>No EGTB
>>>>>>>>>
>>>>>>>>>Mimic
>>>>>>>>
>>>>>>>>has Rybka some hidden learning? The steady increase of the rating difference is
>>>>>>>>surprising.
>>>>>>>
>>>>>>>The rating difference didn't increase, just the plus score. (And it wasn't
>>>>>>>steady, either)
>>>>>>>
>>>>>>>--
>>>>>>>GCP
>>>>>>
>>>>>>
>>>>>>No, +66 is the rating difference, not the score difference.
>>>>>>
>>>>>>Surprisingly it doubled between 200 and 800 games...
>>>>>>Who know it will be after 1200 games ...
>>>>>
>>>>>Rybka scores SIGNIFICANTLY better (15-20%+) vs. a given opponent (Fruit 2.2.1 in
>>>>>this case) in an engine-engine match than it will in a tournament style match
>>>>>with MORE than two engines (i.e. engines being routinely loaded and unloaded.)
>>>>>
>>>>>Try it yourself.
>>>>>
>>>>>Regards,
>>>>>
>>>>>-elc.
>>>>
>>>>There is no learning or opponent recognition in Rybka, so this observation is
>>>>likely an anomaly.
>>>>
>>>>The only other explanation is that the opponents are "learning" :)
>>>>
>>>>Vas
>>>
>>>Hello Vasik.
>>>
>>>That's very interesting then...  I will do some more tests and see if this
>>>continues (as well as check the results of others that test but do not post
>>>here.)
>>>
>>>So far I have 4 tournaments (at least 3 engines inlcuding Rybka) with 126 games
>>>each tournament and 5 engine vs. engine matches (also 126 games each) and
>>>Rybka's percentage against the same opponents in the tournament are better (by
>>>at least 15%) when it is engine vs. engine only.
>>>
>>>Hopefully continuing the matches will break the anomaly.  :)
>>>
>>>Regards,
>>>
>>>-elc.
>>
>>That would be quite an anomaly.
>>
>>Can you also check to make sure that there isn't some sort of weird load-time
>>problem?
>>
>>Thanks,
>>Vas
>
>Hello Vasik.
>
>Can you be more specific?  I first saw this message late last night and decided
>I'd wait until the next day since I was miserably tired and didn't exactly
>understand your question.  I have no excuse of being tired now and I am still
>sitting with the "lights out."  :)
>
>In the Chessbase GUI during a tournament, engines load at the beginning of the
>match (before it starts) and unload at the end of the match.  I don't think
>there is any way a "time to load" could affect the game and I do not notice
>Rybka taking an excessive time to load compared to the other engines (and UCI
>engines) in the tournament.
>
>Let me know more specifically what you'd like me to check and if necessary, my
>email is listed correctly here under my name.
>
>Saluti,
>
>-elc.

Hi Enrico,

almost missed this one :)

Actually, I didn't have anything specific in mind. With such a massive
difference after already quite some games, I would look for some sort of a
drastic problem such as one engine not getting enough resources, etc.

Cheers,
Vas



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