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Subject: Re: Statistics of the 5 new openings in my ratinglist

Author: David Dahlem

Date: 10:59:45 12/17/05

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On December 17, 2005 at 12:55:30, Dagh Nielsen wrote:

>On December 17, 2005 at 12:42:26, David Dahlem wrote:
>
>>>A comment about test position scores:
>>>
>>>Ideally, I would aim for test positions that:
>>>
>>>(1) Score close to 50%.
>>>(2) Have a relatively low draw score (=interesting positions).
>>>
>>>In both instances, the point would be not to give "free" points to the weaker
>>>engine. In light of (2), you may want to provide statistics for the 1-0/½-½/0-1
>>>scores of the different positions.
>>
>>I would like to compile my own custom opening testset. Is there a list somewhere
>>with the win/loss/draw stats for the various openings only for computer players,
>>not human players? If not, is there a software that will output these stats from
>>a large database of computer games?
>>
>>Thanks
>>Dave
>>
>>
>>>
>>>I see no problem if black scores slightly better, positions are played from both
>>>sides anyway (so, in a sense, test positions are color neutral).
>>>
>>>Regards,
>>>Dagh Nielsen
>
>Hi Dave
>
>Here's one approach:
>
>You can download a lot of engine games at the following address:
>
>http://www.michael-waesch.de/trade/trade.htm
>
>There are more than one million engine games there.
>
>Then you can put those games into a chessbase tree (the books/trees with *.ctg
>extension). And then, at least in Fritz UCI, you can click opening book, right
>click and choose properties, and tick "show statistics". This will give you the
>win/draw/loss statistiscs for the position.
>
>Just one word of caution: Those stats are based on games where the engines play
>with books usually containing lots of moves beyond the current position. So it
>will not necessarily give a pointer about the expected "raw" stats that would
>result from using such a position as a test position without further book moves.
>Probably one would have to just conduct experiments, and if a position turns out
>to give an even score, and a low draw rate, it can be included in a test set.
>
>Next thing is contemplating how one ensures that a test set is reasonably
>"fair"; a good testset would include a set of interesting positions that is
>expected to somehow represent "the full opening theory", ie., it should not be
>biased towards specific pawn structures, or overly tactical positions, etc. The
>whole point being not to unduly favor one engine skill over another. In other
>words, it should include a bit of everything... Hope that makes sense :-)
>
>Regards,
>Dagh Nielsen

Hi Dagh

Thanks for the excellent tips. I'll give it a try.

Regards
Dave



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