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Subject: Re: MTD(f)

Author: Dann Corbit

Date: 15:16:53 12/19/05

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On December 19, 2005 at 17:58:53, Dann Corbit wrote:

>On December 17, 2005 at 16:22:31, Engin Üstün wrote:
>
>>Hi,
>>who did experimented with MTD(f) in C or C++ ?
>>does it works ?
>
>It does work.
>
>>is it really faster then PVS ?
>
>I think the answer to that question is no.
>
>>And other question, is there any papers or examples in C or C++ exist ?
>
>There are a few examples around.  I recall that SmallPotato was MTD(f) in its
>earlier incarnations.  You can also find MTD(f) code for other zero sum games
>like Mancala and Othello in C and C++ (which would be practically identical to
>that for Chess).
>
>>on ther page http://www.cs.vu.nl/~aske/mtdf.html i did not really understand the
>>pascal code.
>
>The most successful MTD(f) engine is probably SOS and after that perhaps
>PostModernist.
>
>Perhaps Rudolf Huber or Andrew Williams could be a helpful resource for specific
>questions.
>
>Also Tord Romstad has worked extensively with MTD(f), although I do not know
>which versions of his engine Gothmog used one technique or the other.  I guess
>that he may be able to answer specific inquiries also.
>
>One interesting plus to the MTD(f) framework is that you can use it for generic
>experimentations (e.g. MTD(f) and C* algorithms can use the same searcher and a
>slight difference in the test driver).
>
>There is a paper on a generic driver that can be used to model all sorts of
>search paradigms but I don't remember the name of it.
>
>For sure, that is worthwhile to play with, if just for the fun of it.

Here is the paper I was thinking about:
http://citeseer.ist.psu.edu/plaat96bestfirst.html



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