Author: Daniel Mehrmannn
Date: 06:51:59 12/21/05
Hello, i was starting to play with 64Bit coding weeks ago and could collect some experince of my engine Homer. I don't know if it works for you or if it helps you. First i was reading a lot of stuff in the web about 64Bit coding and made my own tries. I think the keypoint to become a high performance 64Bit programming are the integer registers and how we should use this with a effective utilization. I have a lot of tables and tables-lookup in my engine. My idea is here to go in direction 64Bit. In the example code i have tables where i performed a bit AND operation. Standard 32Bit: int a1[2048]; int a2[2048]; int a3[2048]; for (int i = 0; i < 2048; ++i) a3[i] = a1[i] & a2[i]; Changing here int to long long (unsigned __int64) brings a lot of speedup in 64Bit: pure 64Bit: long long a1[1024]; long long a2[1024]; long long a3[1024]; for (int i = 0; i < 1024; ++i) a3[i] = a1[i] & a2[i]; I don't changes the total size of the bit set block, mostly i don't need so much space but here is the speed more importend ;) I think there is allso a way for bit-counting stuff. But i'm testing currently ;) Best, Daniel
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