Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Representations

Author: Joshua Shriver

Date: 07:49:43 12/21/05

Go up one level in this thread


Look into 0x88:

http://www.cis.uab.edu/info/faculty/hyatt/boardrep.html

On December 21, 2005 at 09:04:17, David Rasmussen wrote:

>I am most familiar with bitboards, but now I have to make a chess program with
>an old C compiler (gcc 2.6.0) that doesn't support "long long". I could typedef
>a struct with two 32-bit ints to be a bitboard and then implement the logical
>operators in functions, but I want to consider other options.
>
>What would be a good representation for a "competitive" chess program (not a toy
>project), on a platform with little memory and slow performance (C is compiled
>into a interpreted language in this case).
>
>/David



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.