Author: Joshua Shriver
Date: 07:49:43 12/21/05
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Look into 0x88: http://www.cis.uab.edu/info/faculty/hyatt/boardrep.html On December 21, 2005 at 09:04:17, David Rasmussen wrote: >I am most familiar with bitboards, but now I have to make a chess program with >an old C compiler (gcc 2.6.0) that doesn't support "long long". I could typedef >a struct with two 32-bit ints to be a bitboard and then implement the logical >operators in functions, but I want to consider other options. > >What would be a good representation for a "competitive" chess program (not a toy >project), on a platform with little memory and slow performance (C is compiled >into a interpreted language in this case). > >/David
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