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Subject: Selectivity: What is it and how best implemented?

Author: Stuart Cracraft

Date: 15:18:02 12/22/05


The only selectivity of which I am aware is progressive,
narrowing of # of moves searched at each ply as the tree
deepens - disadvantages can include throwing out good moves.
Requires lots of knowledge and sophisticated evaluation
to avoid that and even then it does. We're back in the A.
vs. B arena. This is 40+ year-old concept from looking
at MacHack.

But about 20-25 years ago, selectivity of a different sort
(I think) started making its rounds. I remember Larry Kaufman
and John Stanback talking about it quite a bit and saying
they'd get somewhat deeper searches and improved results
even though it was ostensibly less accurate.

So I want to ask EXACTLY how you are implementing selectivity
in your program.

I threw together something and it did far poorer in a tactical
suite - so obviously my conception of selectivity is poor itself.

I seek enlightenment from the august programmer members of this
board in "What is selectivity?"

Stuart



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