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Subject: Re: Selectivity: What is it and how best implemented?

Author: Stuart Cracraft

Date: 16:20:15 12/22/05

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On December 22, 2005 at 18:18:02, Stuart Cracraft wrote:

>The only selectivity of which I am aware is progressive,
>narrowing of # of moves searched at each ply as the tree
>deepens - disadvantages can include throwing out good moves.
>Requires lots of knowledge and sophisticated evaluation
>to avoid that and even then it does. We're back in the A.
>vs. B arena. This is 40+ year-old concept from looking
>at MacHack.
>
>But about 20-25 years ago, selectivity of a different sort
>(I think) started making its rounds. I remember Larry Kaufman
>and John Stanback talking about it quite a bit and saying
>they'd get somewhat deeper searches and improved results
>even though it was ostensibly less accurate.
>
>So I want to ask EXACTLY how you are implementing selectivity
>in your program.
>
>I threw together something and it did far poorer in a tactical
>suite - so obviously my conception of selectivity is poor itself.
>
>I seek enlightenment from the august programmer members of this
>board in "What is selectivity?"
>
>Stuart

I am discounting null move search, extensions, and reductions.

I am interested in other types of selective.

Are there any that work?



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