Author: Stuart Cracraft
Date: 14:40:27 12/25/05
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On December 25, 2005 at 07:27:41, Vasik Rajlich wrote: >On December 25, 2005 at 05:09:31, Kurt Utzinger wrote: > >>On December 25, 2005 at 04:31:59, George Tsavdaris wrote: >> >>[...] >>> But i hope a knowledge based programs like Rybka to obtain the knowledge needed >>>to solve problems like the following easily. I don't really know why (almost)no >>>program has not the right knowledge to solve that kind of problems. >>[...] >>>A draw..... >>>[D]8/8/2K4p/4N2k/2p5/5N2/3P4/q7 b - - 0 3 >> >> Hi George >> It does perhapbs not make sense to learn programs >> things only needed once out of 10,000 games -:) >> Best regards (and merry christmas) >> Kurt > >I've already managed to make a rough design of the endgame knowledge solution >for Rybka 1.2, and this position won't be covered by it. > >In the long term, however, an engine should solve this position as well. It's >part of the bigger concept of knowing when you can't make progress. > >Vas While I respect this idea, of correct future assessment for problems like the one posted, I think the practical aspect of play would advise against knowing when one can't make progress if that were to imply not letting the opponent play on and possibly blunder against Rybka. You don't have to play perfect chess. Let the blunders continue to work on your behalf. The stronger you play, the sooner the opponent's blunder may occur to your advantage. Sounds strange. Just my thought. Greetings, Stuart
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