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Subject: Re: Question how implement Learning in program

Author: José de Jesús García Ruvalcaba

Date: 08:32:28 03/29/99

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On March 29, 1999 at 07:47:39, Inmann Werner wrote:

>Hello
>
>I often heard about "Learning", and it is clear to me, that this can be very
>useful. I thought about it a lot, but have big problems about how to do this
>the right way.
>
>My thoughts so far.
>
>OK. I store the game (moves, time and evaluation) during a game. When I have a
>lot of interesting games I run a "learning" program, which makes something like
>a opening book (hashed?).
>
>But what to write into it. When is a position good (play it!!) or bad(don´t
>do!).
>I have so much confused thoughts about it.
>
>A simple way would be to say, if I loose, all moves get a malus, if I win, all
>moves get a bonus, but I think that would not work.
>
>To recalculate the games with deeper search would spend too much time.
>
>You can say, if the evaluation drops down much, the move before was bad. But it
>could also be the move 3 or 4 times above...
>
>I really have no clue..
>
>Is there any algorithm, somebody can explain to me?
>
>Werner

Hi Werner,
	I can not answer your questions, but I can give you an useful URL:
http://forum.swarthmore.edu/~jay/learn-game/index.html
	Hope it helps,
José.



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