Author: Roman Hartmann
Date: 14:23:42 12/28/05
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On December 28, 2005 at 15:22:56, Roman Hartmann wrote: >I just added mobility to my eval and while it kills my kN/s (brought them from >1000kN/s down to around 100kN/s) it doesn't seem to hurt the play. But I guess I >have to let it play some games first before I make a conclusion. If it's >improving the positional play without causing too much tactical dammage I will >add a stripped down movegenerator for mobility as I have now quite some overhead >having a legal-move-generator with incremental eval (means the eval is in the >movegenerator). > >Thanks for your experiment. > >Roman Sometimes it would help a great deal to think about a problem first carefully before actually writing any code. In the meantime I found a cheap workaround to avoid to call my movegenerator at all from my eval. As I'm counting the moves anyway I just save the number of moves in the actual position and the number of moves in the previous position to get a mobility-factor. Doesn't cost me a thing that way. Roman
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