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Subject: Re: Mobility in Chess Evaluation Function at terminal-nodes

Author: Stuart Cracraft

Date: 18:22:43 12/28/05

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On December 28, 2005 at 17:23:42, Roman Hartmann wrote:

>On December 28, 2005 at 15:22:56, Roman Hartmann wrote:
>
>>I just added mobility to my eval and while it kills my kN/s (brought them from
>>1000kN/s down to around 100kN/s) it doesn't seem to hurt the play. But I guess I
>>have to let it play some games first before I make a conclusion. If it's
>>improving the positional play without causing too much tactical dammage I will
>>add a stripped down movegenerator for mobility as I have now quite some overhead
>>having a legal-move-generator with incremental eval (means the eval is in the
>>movegenerator).
>>
>>Thanks for your experiment.
>>
>>Roman
>
>Sometimes it would help a great deal to think about a problem first carefully
>before actually writing any code. In the meantime I found a cheap workaround to
>avoid to call my movegenerator at all from my eval. As I'm counting the moves
>anyway I just save the number of moves in the actual position and the number of
>moves in the previous position to get a mobility-factor. Doesn't cost me a thing
>that way.
>
>Roman

Agreed -- I learned the wrong way because so many people just threw code
at problems rather than initially spent a day, week or month planning it out.

Old habits die hard here.

Stuart




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