Author: Joseph Ciarrochi
Date: 14:35:40 12/29/05
Go up one level in this thread
It is important to note that, unlike most test suites, sune did not really generate these positions to make it even on both sides. Indeed, in some positions it is as much as about 1.5 advantage (see position 11, 13, and 16). The idea is to see if the engine can convert the advantage. So, in a sense, a loss here would be if the engine only managed to draw. On December 29, 2005 at 17:20:15, Sune Larsson wrote: >On December 29, 2005 at 17:12:04, Dann Corbit wrote: > >>8/1ppr1kp1/p1p4p/8/8/5P2/PPP1RKPP/8 w - - c0 "From John Nunn"; id "Sune Larsson >>endgame 01"; >>8/1pk3pp/p7/3p1p2/3K4/6P1/PP2PP1P/8 b - - c0 "From John Nunn"; id "Sune Larsson >>endgame 02"; >>8/4k3/r4pp1/pR6/P4KP1/5P2/8/8 w - - c0 "From John Nunn"; id "Sune Larsson >>endgame 03"; >>8/p1p1k3/1p1p2p1/3Pq2p/2P1P3/1P3QPK/P7/8 w - - c0 "From John Nunn"; id "Sune >>Larsson endgame 04"; >>8/p3ppk1/1p4pp/3nN3/6PP/1P3P2/P3PK2/8 w - - c0 "From John Nunn"; id "Sune >>Larsson endgame 05"; >>7k/pp4pp/2n5/8/8/P7/1P4PP/2K1B3 b - - c0 "From John Nunn"; id "Sune Larsson >>endgame 06"; >>8/8/p4Bp1/1pPb2P1/1P2kp2/P7/5K2/8 w - - c0 "From John Nunn"; id "Sune Larsson >>endgame 07"; >>8/4k3/p1B4p/2K5/1P4bP/8/8/8 b - - c0 "From John Nunn"; id "Sune Larsson endgame >>08"; >>3R4/1p6/2b5/2P1k2p/p3p2P/P6r/1P2KB2/8 b - - c0 "From John Nunn"; id "Sune >>Larsson endgame 09"; >>8/5b2/1k2p1p1/2NpP1P1/1K1P4/8/8/8 w - - c0 "From Sune Larsson"; id "Sune Larsson >>endgame 10"; >>8/5p1k/r5pp/P7/3R3P/6P1/5PK1/8 w - - c0 "From Sune Larsson"; id "Sune Larsson >>endgame 11"; >>4b3/5k2/4p1p1/3pP2p/2pP1P1P/2P5/6N1/2K5 w - - c0 "From Sune Larsson"; id "Sune >>Larsson endgame 12"; >>8/1p1b2k1/p1p1p1p1/2P1P2p/1P3P1P/P2B4/5K2/8 w - - c0 "From Sune Larsson"; id >>"Sune Larsson endgame 13"; >>6k1/2p3np/1p1p2p1/3P4/1PPK1R2/6PB/7P/4r3 w - - c0 "From Sune Larsson"; id "Sune >>Larsson endgame 14"; >>1n6/4k2p/p3ppp1/1pPp4/3P1PP1/3NP3/P3K2P/8 w - - c0 "From Sune Larsson"; id "Sune >>Larsson endgame 15"; >>3r4/7p/Rp4k1/5p2/4p3/2P5/PP3P1P/5K2 b - - c0 "From Sune Larsson"; id "Sune >>Larsson endgame 16"; >>6k1/p2b1ppp/8/8/3N4/1P5P/5PP1/6K1 b - - c0 "From Sune Larsson"; id "Sune Larsson >>endgame 17"; >>4b3/pp2kp1p/5bp1/8/8/4P3/PP2NPPP/3N2K1 w - - c0 "From Sune Larsson"; id "Sune >>Larsson endgame 18"; >>8/6b1/4k2p/p1p1p1p1/2P1K1P1/PP3N1P/8/8 w - - c0 "From Sune Larsson"; id "Sune >>Larsson endgame 19"; >>2r3k1/4pp1p/3p2p1/p2R4/1r6/1P4P1/P3PP1P/R5K1 b - - c0 "From Sune Larsson"; id >>"Sune Larsson endgame 20"; >> >>Should they have bm and am lists? > > > If that means "best move" and "avoid move" - no I don't think that's necessary >here. These positions are more about bring home points than finding *the* move. > >I have described the themes in previous posts - but I can explain the positions >once more, if there is interest. > >/S
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