Author: Uri Blass
Date: 09:12:36 12/30/05
Go up one level in this thread
On December 30, 2005 at 11:39:42, Gian-Carlo Pascutto wrote: >On December 30, 2005 at 02:32:02, Andrey Popov wrote: > >>On December 29, 2005 at 04:43:17, Gian-Carlo Pascutto wrote: >> >>>On December 28, 2005 at 18:09:45, Joseph Ciarrochi wrote: >>> >>>>Roger asked about the programs that seem to differ in blitz and standard time >>>>controls. I am using that ever reliable CEGT source.....The programs with the >>>>biggest discrepencies are: >>> >>>If you take the error margins of both lists into account, is there *any* program >>>left (out of a few hundred) that has a significant difference in performances? >>> >>>-- >>>GCP >> >>Some times ago I made lightning matches Yace 0.99.87 vs. Fruit 2.1 >>and Crafty 17.14 vs. Fruit 2.1. The time control was something about 1min/g or >>1min/g+1sec/move. All engines used their own books. >>Yace and Crafty won these matches. In 40min/40h rating list they are 200 Elo >>points lower. > >That's not an answer to my question is it? > >BTW. At the very extreme timecontrols engines might get into problems because >their time allocation is not fine enough. That's not what I am interested in. > >-- >GCP They also may get into problems because they use fixed time to initialize some structure or that the interface has some problems that cause slow down when engines are replaced(in case of ponder off) or in case of ponder on if they do not check for the opponent move frequently enough. Uri
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