Author: Torstein Hall
Date: 06:00:42 12/31/05
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On December 31, 2005 at 03:32:14, Thorsten Czub wrote: >IMO it has to do with the fact that Hiarcs and Rybka are very similar concerning >methodds and NPS and and and. That may be so, but I can not understand how you can now it! Have you seen the source code of either program? In my view Rybka has some knowledge missing from all other engines, Hiarcs 10 included. I feel it has something to do with evaluation of pawn structure. It seems to me like Rybka can see strong free pawns comming way ahead of other programs. Torstein > >while all other engines are much different from rybka, hiarcs is close. > >that seems to make it easier for rybka to kill hiarcs. BUT: only in default >mode. >if you change hiarcs10 playing style (e.g. default >+agg+hyp+threaddepth5+combinations-futility) it seems that things are different.
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