Author: Joseph Ciarrochi
Date: 13:29:22 01/02/06
I love seeing all the new engines appear, and the massive improvements. However, as an 1800 player that wants to improve, I wish their were similar improvemnts in the tutorial aspects of these programs (vasik R. plans to do this , and I applaud this effort). I mean, i have to say the "tutorial" additions in fritz 9 are pretty lame for players at my level. The strategy helper is only useful for people maybe at 1200 below, and the so callted attack and defense training involves clicking on pieces that are attacked (not much info there except increasing speed of pattern recognition i suppose) What I and many players like me need is some hint as to why comps make the evaluations they make? I am having rybka play my favourite openings, and it seems to love to sack pawns. Often I'm like "What the?" is there no way to provide a rough guide as to what the comp sees in a position? Vasik, maybe you could comment on the future of rybka as an analysis tool? Here is something to motivate you talented programers. The average chess player probably buys a chess program once every three years or so. That is not alot of money in the chess program market however, the average A to C grade chess player spends a fortune in books, videos and lessons on chess. I have. Others do. So their is a much bigger market in the tutorial realm. I know it is really cool to win these engine tournemnts. But please, my fellow chess enthusiasts, how about a bit more work on the engine/human interface? Te market is there best Joseph ps...another recomendation for vasik..Please have next version of rybka come with voice of beatuiful french model. Give her a noncritical personality, one that compliments me no matter how bad my move. e.g., after I blunder my queen away, she might say "Wow joseph. Although that queen sacrifice seems to lose the game immiediately, it certainly seems to be a novelty in this postion. Well done my love"
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