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Subject: Re: Deeper Search creating worse performance (Cray Blitz)

Author: Uri Blass

Date: 01:00:45 01/05/06

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On January 05, 2006 at 03:54:18, Walter Faxon wrote:

>On January 04, 2006 at 17:41:54, Charles Roberson wrote:
>
>>
>>   I've never seen this theory stated before, if anyone in any of the science
>>communities has then I want the reference. If anyone has similar experience or
>>sees a flaw in my logic, lets hear it.
>>
>>  Is it possible for an improvement in search depth to result in a performance
>>degradation in match play.
>>
>>   I am thinking yes! The implication is interesting. You improve the search of
>>your engine. That is the only change. It now searches two ply deeper. But in
>>match play it scores worse. Your natural thought was that all else was the same
>>thus you've a bug in your search improvement.
>>
>>   I think it is possible to improve the search and get worse results. Here is
>>how.
>>
>>    Lets say that your position evaluator (PE) is out of tune on some
>>strategic/positional values. Deeper search works with the PE to create an edge
>>for your program. Your old search was keep pace (depth) with opponents, but the
>>new search sees two ply deeper on average. This gives your engine increased
>>opportunity to create an edge. Once the edge is realized, the engine is in a bad
>>position and the match is lost.
>>
>>    Before it couldn't create the edge because it couldn't tactically out see
>>the opponents. Seems to me this scenario only happens when the PE is not
>>extremely out of tune, but is somewhat close to in tune.
>>
>>   So, can increases in search depth in match play cause an out of tune PE to
>>reveal its issues.
>>
>>   This seems to be happening in some my tests today. Other data my program
>>(prior) to the changes has a propensisty for getting into good opening and
>>middle game positions and then blowing it. Thus, increases in search depth may
>>allow it to see an advantageous postion (in its thoughts (PE)) and go for it at
>>earlier moves in the game. Also, increasing its chances of realizing those
>>positions. Thus, producing worse play.
>
>
>Dr. Hyatt has written here on a problem he had that relates to this issue
>(though I'm too lazy to look for the posts now; an account also appeared in the
>ICCAJ some time back).  Maybe he can correct my memory of his story.
>
>It seems that his Cray Blitz program had a version written in fortran which his
>team used for testing since getting Cray time was difficult.  The fortran
>version searched (IIRC) 5-7 ply.  He noticed that his program tended to push
>pawns a lot, and since it didn't have much of a search this would create
>weaknesses, especially "pawn holes".  So he added a term to the evaluator to
>effectively restrict these moves and the program clearly played better.
>
>Then an ACM CC championship came up and they got use of a Cray, which would
>increase their search depth to 8-9 ply.  But the new version played badly and
>lost an early game to a weak opponent.  Cray Blitz wasn't using its pawns!  Bob
>removed the new evaluation term (I think he just added an instruction to jump
>around the eval code) and the old Cray Blitz made a comeback, defeating Hans
>Berliner's Hitech to win the Championship!  But from seeing Cray Blitz's weak
>play in earlier games Berliner became suspicious and demanded an investigation.
>This was done later using another Cray to the satisfaction of then ICCA
>President Levy, if not Berliner.
>
>So yes, an evaluation term that looks good at one depth can bring you grief with
>deeper searching.
>
>Also IIRC, Hsu wrote that adding a term for "the initiative" hurt Deep Blue in
>testing.  A good search already shows you what any initiative can do.

I disagree.

Hsu probably did not evaluate initiative correctly.

A good search cannot show you everything.
There are leaf positions that you need to evaluate.

Uri



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