Author: Charles Roberson
Date: 05:35:07 01/05/06
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On January 05, 2006 at 04:23:54, Vasik Rajlich wrote: >On January 05, 2006 at 04:15:54, Uri Blass wrote: > >>On January 04, 2006 at 22:07:19, Charles Roberson wrote: >> >>>On January 04, 2006 at 21:49:48, Vincent Diepeveen wrote: >>> >>>>On January 04, 2006 at 17:41:54, Charles Roberson wrote: >>>> >>>> > >An insanely high king safety may be productive in really fast games. > >(Just a guess.) > >Vas Yes! That does happen. It has happened to me before. The kind of issues that I am talking about are positional evaluations not the material ones. Things like king-safety, pawn structure evaluations ....
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