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Subject: Re: Why do some engines have learning capacity and others none?

Author: Peter Skinner

Date: 22:39:00 01/05/06

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On January 06, 2006 at 00:46:40, Lonnie Cook wrote:

>I always thought learning capcity for your engine was a good thing
>
>Those with this feature:Shredder 9,HIARCS10,Nimzo,Crafty,Comet just to name a
>few
>
>
>But then why do the majority have no learning capacity?  Like:
>
>Fruit 2.2.1,Rybka,Fritz,Junior,KING 3.23  to name a few.

Well Fruit, Junior, Fritz, and The King 3.23 all having learning done by the
interface if possible.

The Chessbase interface and Chesspartner both do learning for the engine.

Crafty, Comet, and Hiarcs 10 have native learning and positional learning.
Shredder is still an engine that relies on the interface to do the learning. The
engine itself does not learn.

Some have it because the authors believe it to be beneficial, and others have
not implemented it because they think that learning over time can actually hurt
performance.

This arguement is the same for tablebases.... it is just the way the world
works.. :)

Peter



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