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Subject: Re: Rybka 1.01 Beta 7 32-bit results from all four settings-nunn2

Author: Vincent Lejeune

Date: 07:51:22 01/07/06

Go up one level in this thread


On January 07, 2006 at 04:05:39, Vasik Rajlich wrote:

>On January 06, 2006 at 10:35:46, Jonas Cohonas wrote:
>
>>>In the next Rybka release, there is a new default "moderately positional"
>>>setting which is about 75% SP and 25% VP. More importantly, a bunch of other
>>>things were changed and some new settings were added.
>>>
>>>Best regards,
>>>Vas
>>
>>This is very interesting and thanks for the additional info on future changes.
>>
>>What about a tool much like the new seperate Rybka WinFinder 1.0, adding a
>>similar program wich is purely positional in nature, for example Rybka
>>MoveFinder 1.0?
>>
>>And maybe even a way to make both programs work together like the triple brain
>>function in shredder, just where winfinder, movefinder and rybka (the normal
>>engine) work together and equally share processor power, but at the same time
>>can be used seperately, just an idea :)
>>
>>Regards
>>Jonas
>
>Re. "MoveFinder" - while it makes some sense to go all the way to the tactical
>extreme as in WinFinder, it makes much less sense to do the same to the
>positional extreme. There are all sorts of tactics which must be resolved for
>good positional play.
>
>Of course, a very positional style of search could be done, but it might be
>twice as fast, whereas WinFinder is (or at least can be, with enough work)
>_much_ faster than a normal engine.
>
>Re. a triple-brain (or double-brain) feature, a user can certainly run both
>engines at once. I am still trying to understand what users want.
>
>Vas

I think users want is :
1) Advantage of computers : accuracy, speed, tactically strong,...
2) not the disavantage of computers : null moves how hide simple good moves,...
3) Advantage of humans : understanding of some particular positions (fortress,
trapped pieces, continue to search until the eval is very sure, sometimes
analyse wide tree with small depth and sometimes narrow tree with big depth =
depth of the tree could be VERY unequal for each moves)
4) not the disavantage of humans : (I don't know yet what to put here :) )

Thanks,
Vincent



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