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Subject: Re: 2 Compiler problems would appreciate some help please

Author: GeoffW

Date: 14:50:28 01/07/06

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Thanks for the help guys

Problem 2 is solved now the attach process is working fine I can now break from
Arena on any breakpoint I set. I could have swore I tried this in the past with
older version of VS and couldnt get it to work.
Only snag now is that running the debug version under Arena has for the moment
hidden the perishing bug, grrrrrrrrrr typical.

Problem 1 I am still tinkering with, I tried the dependency checker a while back
without managing to conclude what the problem was.

It would help me to solve the problem if I could test it in a more convenient
way, rather than have to try it on a second PC without the framework.  I wonder
if there is a way of quickly temporarily disabling the framework on my actual PC
so I can test it more easily ?


Thanks again,

   Geoff


>
>I have been using the new MS VS C++ 2005 Express Edition. I like some new things
>they have implemented but not keen on others, problem 1 below is the most
>irritating at present.
>
>Problem 1)
>My prog is just simple C code, Ansi compliant as far as I can see, I can get a
>clean build apart from turning off the deprecated functions warning. The code is
>unmanaged so i am assuming my final Exe should run on another PC without needing
>the horrible 22 Meg framework download. However it wont run on a different PC
>without the framework installed (It's fine with framework installed)
>Any ideas what is causing this ? its such a pain to test as I have to find a
>separate pc and start uninstalling and installing the framework :-(
>
>Problem 2)
>All of my testing and bug fixing has been done using the debugger and running
>the program in debug mode and Dos console, this works fine, the MS debugger is
>nice too.
>However I now have a bug to fix that only shows up in winboard mode under Arena
>Is there a way I can run the debug exe from Arena, so that I can break the
>execution when the bug occurs and switch to the VS debug environment?
>
>Not sure I explained that very well but hopefully you followed :-)
>
>Thanks for any tips
>
>       Regards Geoff



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