Author: Ryan B.
Date: 15:29:13 01/08/06
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On January 08, 2006 at 16:08:48, Tord Romstad wrote: >On January 08, 2006 at 15:10:24, Stuart Cracraft wrote: > >>Yes - I enjoyed looking at Glaurung source code. > >Thanks! I hope you'll enjoy looking at the source code of >Glaurung 1.0 beta 1 - which was released earlier today - >even more. You'll find it here: > >http://www.glaurungchess.com/beta/g10b1-src.tar.gz > >It is a bit stronger than Glaurung Mainz (about 20-50 Elo >points, I guess), and contains some nice new features like >MultiPV support. :-) > >Tord /* Adjust knight and rook material values by number of pawns, using * Larry Kaufmann's formulas: */ misc[side] += rooks[side]*(5-pawns[side])*32; e_misc[side] += rooks[side]*(5-pawns[side])*32; misc[side] += knights[side]*(pawns[side]-6)*16; e_misc[side] += knights[side]*(pawns[side]-6)*16; Kaufmann's stats are right if you have no mobility detection. Fewer pawns are better for Rooks and Bishops because of mobility, something that is not a problem with knights. You have already calculated mobility so you are giving the bonus/penalty twice for the same thing in a different way. I think a smaller bonus/penalty for pawn count could give greater benefit in your case. Ryan
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