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Subject: Re: I fear Vasik Rajlich is posting too much here :-)

Author: Ryan B.

Date: 15:29:13 01/08/06

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On January 08, 2006 at 16:08:48, Tord Romstad wrote:

>On January 08, 2006 at 15:10:24, Stuart Cracraft wrote:
>
>>Yes - I enjoyed looking at Glaurung source code.
>
>Thanks!  I hope you'll enjoy looking at the source code of
>Glaurung 1.0 beta 1 - which was released earlier today -
>even more.  You'll find it here:
>
>http://www.glaurungchess.com/beta/g10b1-src.tar.gz
>
>It is a bit stronger than Glaurung Mainz (about 20-50 Elo
>points, I guess), and contains some nice new features like
>MultiPV support.  :-)
>
>Tord


    /* Adjust knight and rook material values by number of pawns, using
     * Larry Kaufmann's formulas: */
    misc[side] += rooks[side]*(5-pawns[side])*32;
    e_misc[side] += rooks[side]*(5-pawns[side])*32;
    misc[side] += knights[side]*(pawns[side]-6)*16;
    e_misc[side] += knights[side]*(pawns[side]-6)*16;


Kaufmann's stats are right if you have no mobility detection.  Fewer pawns are
better for Rooks and Bishops because of mobility, something that is not a
problem with knights.  You have already calculated mobility so you are giving
the bonus/penalty twice for the same thing in a different way.  I think a
smaller bonus/penalty for pawn count could give greater benefit in your case.

Ryan



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