Author: Joachim Rang
Date: 11:45:35 01/10/06
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On January 10, 2006 at 14:28:10, Dieter Buerssner wrote: >On January 10, 2006 at 14:15:40, Joachim Rang wrote: > >>[...] I would be curious how your statistic would look >>like for the Comp2005 from Walter Eigenmann. The Comp2005 contains 350.000 >>computer games only since 2000 and only for longer time controls. If you like >>you can have a look: >> >>http://www.beepworld.de/members38/eigenmann/comp2005.htm > >Are these games available in PGN format? > >As I had mentioned, I'd be careful, to judge the usefulness of TBs from engine >games. Many engines don't resign (early) - of course often depending on the >specific setup used. > >Regards, >Dieter Hi Dieter, not available in PGN. But I will convert them in PGN and ask Walter whether he would like them to offer in PGNs as well. Well I'm not so sure what is better. I know that in comp-comp-games engines might not resign and therefore play out an ending in which humans would have agreed to a draw or resigned. OTOH comp-comp-games show which 6-men really occur in comp-comp-games. It might well be possible that humans shun different 6-men-combinations since they can't play them or who knows. If an engine is lost I expect that mate is delivered in most cases before 6-men are reached. I suppose most 6-men in comp-comp-games are long drawn games played down to very few pieces. It would be interesting to see whether games which reached 6-men-status have a higher draw percentage. Joachim
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