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Subject: Re: Detailed analysis of 6-men frequencies.

Author: Joachim Rang

Date: 11:45:35 01/10/06

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On January 10, 2006 at 14:28:10, Dieter Buerssner wrote:

>On January 10, 2006 at 14:15:40, Joachim Rang wrote:
>
>>[...] I would be curious how your statistic would look
>>like for the Comp2005 from Walter Eigenmann. The Comp2005 contains 350.000
>>computer games only since 2000 and only for longer time controls. If you like
>>you can have a look:
>>
>>http://www.beepworld.de/members38/eigenmann/comp2005.htm
>
>Are these games available in PGN format?
>
>As I had mentioned, I'd be careful, to judge the usefulness of TBs from engine
>games. Many engines don't resign (early) - of course often depending on the
>specific setup used.
>
>Regards,
>Dieter

Hi Dieter,

not available in PGN. But I will convert them in PGN and ask Walter whether he
would like them to offer in PGNs as well.

Well I'm not so sure what is better. I know that in comp-comp-games engines
might not resign and therefore play out an ending in which humans would have
agreed to a draw or resigned. OTOH comp-comp-games show which 6-men really occur
in comp-comp-games. It might well be possible that humans shun different
6-men-combinations since they can't play them or who knows. If an engine is lost
I expect that mate is delivered in most cases before 6-men are reached. I
suppose most 6-men in comp-comp-games are long drawn games played down to very
few pieces. It would be interesting to see whether games which reached
6-men-status have a higher draw percentage.

Joachim



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