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Subject: Re: Rybka WinFinder in test

Author: David Dahlem

Date: 07:06:24 01/11/06

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On January 11, 2006 at 07:14:50, Jouni Uski wrote:

>Hi,
>
>For curiosity I run WinFinder in 52 mostly quite hard tactical positions
>(private):
>
>        Fritz 9	Rybka 	Rybka WinFinder
>
>	0:10:00	0:00:16	0:00:07
>	0:00:02	0:03:17	0:10:00
>	0:10:00	0:08:05	0:03:52
>	0:10:00	0:10:00	0:10:00
>	0:00:12	0:00:22	0:00:14
>	0:01:01	0:01:21	0:00:19
>	0:10:00	0:10:00	0:10:00
>	0:07:16	0:10:00	0:01:07
>	0:03:20	0:00:19	0:10:00
>	0:00:13	0:09:12	0:00:26
>	0:00:03	0:01:48	0:10:00
>	0:09:43	0:10:00	0:05:51
>	0:00:24	0:00:48	0:00:20
>	0:00:08	0:00:10	0:00:08
>	0:00:01	0:01:05	0:10:00
>	0:04:05	0:06:25	0:01:59
>	0:00:05	0:02:10	0:08:29
>	0:00:01	0:00:00	0:00:01
>	0:00:04	0:00:05	0:00:05
>	0:00:02	0:00:02	0:00:03
>	0:00:32	0:10:00	0:01:43
>	0:00:46	0:10:00	0:10:00
>	0:00:01	0:00:49	0:03:10
>	0:07:35	0:06:02	0:10:00
>	0:00:01	0:00:32	0:00:26
>	0:00:07	0:00:14	0:00:32
>	0:00:01	0:10:00	0:10:00
>	0:00:26	0:03:51	0:01:02
>	0:01:33	0:00:07	0:00:04
>	0:00:07	0:00:58	0:00:08
>	0:00:11	0:00:07	0:00:03
>	0:00:41	0:09:39	0:10:00
>	0:00:03	0:10:00	0:00:41
>	0:00:04	0:08:07	0:01:48
>	0:04:57	0:07:11	0:06:56
>	0:10:00	0:10:00	0:10:00
>	0:00:05	0:00:17	0:00:16
>	0:00:01	0:00:16	0:00:01
>	0:00:16	0:03:52	0:00:18
>	0:00:10	0:00:55	0:00:25
>	0:00:01	0:00:01	0:00:02
>	0:00:01	0:00:07	0:00:11
>	0:01:06	0:00:31	0:00:29
>	0:00:26	0:01:43	0:00:41
>	0:10:00	0:00:16	0:00:15
>	0:00:20	0:00:02	0:00:03
>	0:00:33	0:10:00	0:01:23
>	0:00:14	0:00:04	0:00:36
>	0:10:00	0:10:00	0:10:00
>	0:10:00	0:10:00	0:02:10
>	0:03:17	0:04:07	0:10:00
>	0:00:02	0:00:02	0:10:00
>
>Total time: 	1:30:16	2:05:15	1:86:26
>Total solved: 	44	40	38
>
>I used default settings. I think WinFinder needs a lot improvements, because
>Fritz 9 is faster in default mode.
>
>" It can spot and evaluate long, complex tactical variations much faster than
>the normal Rybka engine" says WinFinder readme. Not quite...
>
>Jouni

The WinFinder readme also says

"In many tactical testsuites, the so-called "solution" is not actually that much
better than the alternatives. It is common for engines to "solve" such problems
by reporting the move as best. In fact, such test problems favor engines which
frequently change their minds - by jumping from one best move to another, such
engines are more likely to eventually land on the right move."

Regards
Dave



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