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Subject: Re: Fast and slow thinking engines

Author: Rolf Tueschen

Date: 08:51:15 01/12/06

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On January 12, 2006 at 11:43:28, Marc Lacrosse wrote:

>Not so long ago (one year maybe), when Shredder 9 was an undisputed leader of
>the field, V. Pittlik published an interesting analysis showing that shredder
>was an extremely fast evaluator : when analysing a series of difficult epd test
>positions, shredder was not only one of those who solved the largest number of
>quizzes when a long thinking time was allowed but it distinguished itself mostly
>by a considerable superiority over all other programs when very short thinking
>time was afforded per position.
>This correlated very well with the number of brilliant victories won by shredder
>in blitz tournaments.
>
>As I wondered how the newer stars would perform from this point-of-view, I
>selected 87 difficult positions within various well-known epd test-suites
>(ECMGCP, LPTII, ...).
>I had them analysed by six programs at 10 seconds / position and then at 180
>seconds /position on a Pentium IV 2200Mhz PC.
>The programs were Rybka 1.0 beta 32, Shredder 9 UCI, Fruit 2.2, Toga II 1.1a,
>Ktulu 7.0a and Gandalf 6.0.
>
>For each program I evaluated the ratio between the number of positions solved at
>10 seconds and the number of positions solved with 3 minutes thinking time per
>position.
>
>This ratio is :
>
>Rybka       57 %
>Shredder    57 %
>Gandalf     55 %
>Ktulu       53 %
>Toga        39 %
>Fruit       36 %
>
>So we see that Rybka is one of the fastest searchers (and its superiority should
> specially pronounced at blitz) whereas Fruit and Toga are incredibly weaker
>when a too short thinking time is given.
>
>Marc
>
>PS : the absolute number of positions solved by the diferent engines with 180
>seconds per move is : Rybka and shredder 68, Toga and Fruit 61, Gandalf 60,
>Ktulu 55.



I want to praise you for this posting. Very well put and with all the neccessary
factors. Perhaps you could step back the next time and think about a short add
in the end where you invite others to examine a special question or such. But
overall you made a brilliant contribution on a very good formal level. What the
content is concerned I want to stay out politeley because I have no
possibilities to contribute anything valuable because of lack of most of the
mentioned programs. But it's also clear to me that such a research is better
than just posting results of autoplayed games in Blitz. Nothing against that but
it's not so valuable as what you have sent.



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