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Subject: Re: SMIRF licencing

Author: Dann Corbit

Date: 21:12:12 01/13/06

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On January 13, 2006 at 23:32:04, Dann Corbit wrote:
>On January 13, 2006 at 23:08:25, Uri Blass wrote:
>>On January 13, 2006 at 19:20:04, Dann Corbit wrote:
>>>On January 13, 2006 at 18:28:52, Uri Blass wrote:
>>>>On January 13, 2006 at 18:12:17, Dann Corbit wrote:
>>>>>On January 13, 2006 at 17:32:10, Uri Blass wrote:
>>>>>>On January 13, 2006 at 16:54:55, Reinhard Scharnagl wrote:
>>>>>>>On January 13, 2006 at 15:58:57, Robert Hollay wrote:
>>>>>>>Hi Robert,
>>>>>>>
>>>>>>>>Shareware. Test SMIRF free until 2006-01-31.
>>>>>>>
>>>>>>>the beta still shows to be intended to become shareware. But I am not sure
>>>>>>>about that. There is no big interest facing those Rybka or top-engine hype.
>>>>>>>About since a year there repeatedly have been unrestricted beta versions,
>>>>>>>limited in lifetime to secure vanishing of old beta prereleases. But the echo
>>>>>>>has been very small and only one person asked, how to purchase a full version.
>>>>>>>
>>>>>>>>What will happen after that date?
>>>>>>>
>>>>>>>The beta version still could be tested, but the program would answer nearly
>>>>>>>immediately then, not reaching higher thinking levels, nag screens included.
>>>>>>>
>>>>>>>>I looked around the SMIRF site, but didn't quite understand it's licencing
>>>>>>>>model. Part of the text is written in German, especially the shareware licence.
>>>>>>>>What should we do to get it permanently?
>>>>>>>
>>>>>>>A sold / donated version would have texts also translated into English.
>>>>>>>
>>>>>>>SMIRF is now in a stage, where it should be rewritten completely to dense its
>>>>>>>data structure and to incoorporate made experiences. I am against open source
>>>>>>>programs for end-user applications like a chess engine. Arguing for that had
>>>>>>>raised a banning from the most visited german chess forum. I think, that
>>>>>>>freeware chess programs are dumping the whole scene, killing any respect and
>>>>>>>refund of creative programmers.
>>>>>>
>>>>>>It is correct that free chess programs clearly make it harder for programmers to
>>>>>>make money from chess engines but it seems to be also correct that free chess
>>>>>>programs help to improve the level of the best programs.
>>>>>
>>>>>I doubt this very much.
>>>>>
>>>>>There would never have been any money in mediocre chess engines with or without
>>>>>free ones.  I believe that free engines stimulate the market.  In fact, I am
>>>>>pretty sure I would never have bought any professional engines if it were not
>>>>>for the free ones to get me interested in them.
>>>>>
>>>>>Suppose that there are no free engines.  Your program will still have to beat
>>>>>Junior, Shredder, Fritz, CM, etc. to be interesting as far as strength goes.
>>>>>
>>>>>And if you try to sell on features you will need a snazzy interface and a good
>>>>>database and hundreds of thousands of dollars for marketing.
>>>>>
>>>>>I think that the engines like Deep Sjeng, Ruffian, Rybka, Ktulu, etc. would not
>>>>>sell at all if it were not for the hobbyist market created by people who cruise
>>>>>forums like this one.
>>>>
>>>>I disagree here.
>>>>
>>>>Deep Sjeng and ruffian and Ktulu probably do not have many buyers because
>>>>correspondence players who want to buy only the best 2 engines do not buy it
>>>>when rybka may have more buyers than all of Deep Sjeng,Ruffian and Ktulu.
>>>
>>>So how will a weaker amateur engine figure into this mix?  How will the
>>>existance of these engines cause problems?
>>>
>>>I doubt if any of the non-Chessbase non-ChessAssistant non-Chessmaster engines
>>>have sold more than 3000 or will sell more than 10,000 in their lifetimes.  In
>>>any case, the lack of sales has nothing to do with amateur engines and
>>>everything to do with advertizeing, shelf space, etc.
>>>
>>>>  I get if you ask Lokasoft, almost all of his sales will
>>>>>go to people who he recognized the names of (just a guess).
>>>>>
>>>>>>There was a long time with little improvement when shredder dominated and top
>>>>>>programmers could not improve their program even by 50 elo per year and suddenly
>>>>>>we find some programs that are better than shredder(rybka,commercial fruit and
>>>>>>fritz and probably hiarcs and the toga1.1 that is based on fruit).
>>>>>
>>>>>The improvement always goes in jumps and starts.  The introduction of Junior was
>>>>>like that.  Junior came out of nowhere as an amateur engine to be the best in
>>>>>the world.
>>>>
>>>>Junior never leaded the ssdf and I know no rating list with many games when it
>>>>leaded.
>>>
>>>Incorrect.  I think it may have won more than once, but here is one of its
>>>winning lists:
>>>http://www.geocities.com/CapeCanaveral/Launchpad/2640/ssdf/2000/ssdf0001.htm
>>
>>Ok I apologize and I was wrong here but it leaded it only for a short time and
>>by a small difference.
>>
>>Rybka is leading rating lists by bigger difference.

If we compare the 32 bit Rybka with the 32 bit Fruit from here:
http://www.husvankempen.de/nunn/cegtrating4040best.html
We see a difference of 38 Elo, about the same as the Fruit lead over Fritz 9 of
33 Elo on the current SSDF list.

Historically, many of the Elo leads have been small in the list and I did see
one tie.  But I also saw the following differences in the lists between 1996 and
2000:

23 Oct 1996 +41 Elo lead for Rebel 8

24 May 1997 +71 Elo lead for Hiarcs 6

22 Feb 1998 +55 Elo lead for Fritz 5

27 Oct 2000 +38 Elo lead for Fritz 6

The +24 Elo lead for Junior over Chess Tiger 12 in 30 Jan 2000 was well above
average, and Junior was also second in one of the lists that I saw.  I am still
looking for a site with more historical data on the SSDF lists.

I think it will be an interesting area to do some statistics.  I am especially
interested in the intervening lists, because I can't find data for years between
2000 and now.  Probably, I could find most of them by searching the CCC archives
(but the search stuff is mostly broken).

>Rybka is in second place:
>http://www.husvankempen.de/nunn/cegtrating4040all.html
>
>In case you want to object because of SMP, I would argue that SMP is an advance
>just like better search or better eval.  It is not the fault of SMK that Rybka
>and Fruit can't do it yet.
>
>>>It also won the world championship 3 times:
>>>http://www.mark-weeks.com/chess/wcc-comp.htm
>>
>>I know it but the point is that the improvement now is bigger than the
>>improvement in previous years.
>
>I have not done any graphs, but I do agree that there may have been a bigger
>spike than usual recently.  I interpret this as really smart people getting
>interested in computer chess.  The same sort of thing has happened in the past.
>
>I think that the startling improvements are due to smart people with good ideas
>and enough drive to implement them.
>
>>>>  It was fairly similar for Chess Tiger (which occupied the SSDF top
>>>>>spot for a short while).  So Rybka is not an exception.  I guess that a careful
>>>>>examination of all the big movers and shakers will show that Rybka is the rule.
>>>>
>>>>I think that rybka is clearly an exception if you compare it to programs of
>>>>2003-2005
>>>
>>>Fruit.
>>
>>No
>>
>>Fruit commercial version was less than 50 elo better than shredder
>>When Rybka64 bit has bigger difference from the second place based on rating
>>lists.
>
>It is still relative.  Fruit was a blast from a cannot.  Rybka was too, with a
>little bigger warhead.  But Fabien may have a bigger warhead on the shelf.
>
>Some of the others may also innovate.  The Ruffian author was very quiet for a
>while and suddenly unleashed his creation.  There may be another phase of that.
>
>I think that some of the most capable authors just don't put enough effort into
>it to become overpowering.  For instance, the author of Gullydeckel is a very
>good programmer and a very good chess player.  I think he could add 1000 Elo to
>his program (literally) but he is too busy doing real work.  Simlarly, the
>author of Amy is quite a brilliant person and could advance with big effort.
>But again, I think that hobby time is lacking.
>
>To write a great chess engine requires two things:
>Great ability
>Great effort
>
>What we are seeing is those things in combination.
>
>You also need to be a little crazy (since the time spent writing the chess
>engine could be spent -- for instance -- making money or having some recreation
>or whatever).
>
>Wait, that's three things.
>
>And did I mention an almost fanatical devotion to the pope?
>
>>>>There was only little improvement of less than 50 elo from shredder7.04 to
>>>>shredder9 when the improvement from shredder9 to rybka1.2 is probably going to
>>>>be more than 100 elo.
>>>
>>>Fruit from 0.98 to 2.2.1 is about 300 Elo in less than 2 years.
>>
>>This is irrelevant because I compare with the top programs and not with an old
>>version.
>
>It might be irrelevant, but it is also pretty incredible.  It was a hot
>steam-roller right out of the box.  And in the short time span, he turned it
>into a towering juggernaut.
>
>>>I guess that in 2 years more Fabien can add 150 more if he wants to put in the
>>>effort.
>>
>>I agree but my point is not about future fruit but about comparing the progress
>>today and in the past.
>>
>>Today it is clear that there is a bigger progress.
>
>It's not clear to me.  I think that the biggest jump ever was pre-deep blue to
>deep blue.  Everything else has been a tiny blip by comparison.  But that's not
>a fair comparison because they had a huge and talented team with a huge budget
>and spent huge time and resources.  Nobody can compete with that.  Except maybe
>Hydra.  Not sure about Hydra, though.  They have already spent a big pile,
>that's clear.



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