Author: Branislav Bezak
Date: 19:15:10 01/14/06
Go up one level in this thread
I'm doing something like this:
if(entry.Depth < depth)
{
// found entry but depth is less then required
}
else
{
if(entry.EvalType == EvalTypeExact ||
(entry.EvalType == EvalTypeBetaCutoff && entry.Score >= beta) ||
(entry.EvalType == EvalTypeAlphaCutoff && entry.Score <= alpha)
)
{
// what do I need to do here to detect immediate or future draw by repetition?
bestMove.m = entry.BestMove;
return entry.Score;
}
}
Thanks, Branislav
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