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Subject: Re: Another monster endgame - kqnnkqn (282 moves)

Author: Marc Bourzutschky

Date: 05:32:20 01/15/06

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On January 15, 2006 at 05:30:18, Tony Werten wrote:

>On January 14, 2006 at 14:25:38, Marc Bourzutschky wrote:
>
>>On January 14, 2006 at 13:15:20, Mark Rawlings wrote:
>>
>>>On January 14, 2006 at 08:59:29, Marc Bourzutschky wrote:
>>>
>>>>kqnnkqn, while generally a draw, contains positions that require up to 282 moves
>>>>to capture or mate.  This brings it very close to the current record holder
>>>>krrnkrr which requires up to 290 moves.  kqnnkqb looks to be in third place now
>>>>with 272 moves, but that database has not yet been verified.  kqnnkqn took about
>>>>8.5 days to generate on a 3.8 GHZ Pentium machine, using Yakov Konoval's
>>>>program.
>>>>
>>>>Note that play after the capture on move 282 will not be the same as would be
>>>>obtained from a Nalimov database, because the latter maximizes distance to mate
>>>>rather than distance to mate or capture.
>>>
>>>So, in other words, if the Nalimov database was computed for this, it may be a
>>>mate in greater than 288, however there would be a capture in < 282, if I
>>>understand correctly?
>>
>>All we know is that for a Nalimov database the mate would be in >= 282 moves.
>>If the mate is in > 282 moves, than there must be a capture in <= 282 moves.
>
>I think you are wrong here.
>
>There are basicly 2 possibilities. The Nalimov egtb says <=282 or it says <282
>:)
>

No, the Nalimov result is _guaranteed_ to be >= 282 moves.  Note also that the
50 move rule is ignored in both this and and the Nalimov database.



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