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Subject: Re: Most urgent fix to Rybka

Author: Vasik Rajlich

Date: 10:22:44 01/15/06

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On January 15, 2006 at 11:36:29, William Penn wrote:

>On January 15, 2006 at 05:16:12, Stephen A. Boak wrote:
>
>>On January 15, 2006 at 00:16:32, William Penn wrote:
>>
>>>On January 14, 2006 at 19:02:26, Stephen A. Boak wrote:
>>>
>>>>
>>>>Does Rybka, latest version(s), show multi-variations (top xx move choices)
>>>>during move-by-move (continuous or infinite) analysis?
>>>
>>>Yes.
>>
>>Thanks for the feedback!
>>
>>>
>>>>Does Rybka allow automatic full-game analysis that inserts more than the top
>>>>recommended move into the analysis output.  That is, does it allow the user to
>>>>request top 2 or 3 moves, evals & PVs to be included in the full-game
>>>>(overnight) analysis?
>>>
>>>I don't know. How is that different from the above multi-variations (multi-PV)
>>>mode?
>>
>>You have two basic choices, with most chess program game analyses:
>>
>>1) Step through the game moves/positions one-by-one, letting the engine show top
>>x move choices, evals & variations--as you pause on each position of interest.
>>If x = 2 or more, then you have mult-variation mode.
>>
>>In this mode, you must be physically present at the computer if you wish to
>>force the computer to go to the next (or another) position.  You thus choose how
>>long to pause on each move to let the engine think.
>>
>>When you are ready to look at another game position, you click on the game move
>>or tell the engine to step to next move.
>>
>>This is called continuous or infinite analysis, per some named settings in some
>>programs.
>>
>>2) Run analysis of the entire game, unattended, in an automated fashion.
>>
>>This is often called overnight analysis, since it can take a long time,
>>expecially if the game has many moves & if you give the engine a long time per
>>move to think.
>>
>>Normally, the engine will automatically annotate each move of the game with what
>>it believes is the best move, eval & variation.  It will automatically move to
>>the next game position after the per move thinking time has ended.
>>
>>It is this latter mode (2) for which I wondered if Rybka can annotate not just
>>the best move/variation, but the top x moves/variations--during overnight
>>analysis.
>>
>>Perhaps this is only a GUI feature (not a Rybka or engine feature), not sure.
>>
>>I believe at least one Rebel version had such capability, but not sure I've seen
>>it in other programs or GUIs.
>>
>>This is a highly desirable feature to me, for anlyzing the OTB games of myself
>>and my chess students (I do a lot of volunteer chess coaching for friends).
>
>I'm not sure either, but suspect it is a GUI-only thing.
>
>If a lot of analysis outputs at long run times is important, Rybka in its
>current beta versions may not be satisfactory. It concatenates the output lines
>after awhile, eventually yielding only one move pair (2 ply) in the output
>displays. However I haven't had enough time to test the latest beta 10d version,
>so can't say for sure. The last I heard this was supposed to be improved/fixed
>in the 1.2 version slated for a February release.
>
>In the meantime Fruit 2.2.1 might be a good choice. I like it. It behaves well
>in all respects. Scuttlebutt says a possible new version there too along about
>March.
>
>>Best regards,
>>--Steve
>>
>>
>>>
>>>>Thanks,
>>>>--Steve

Steve's suggestion is indeed a GUI-side thing. I'm not sure what current GUIs
are capable of there.

Rybka Beta 10d doesn't fix the analysis problems - this is still coming up. This
includes the distance-to-mate stuff.

Vas



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