Author: Joshua Shriver
Date: 20:40:07 01/17/06
When doing time controls for evaluation,what's the most efficient way of doing it? Right now at the start of the game I just do the typical check of x seconds since Jan 1 1970, and keep polling the time. This seems to eat up a lot of CPU time that could be used for the evaluation itself. My engine is implemented in C. Was wondering can you do alarm signal in C like you can in Perl? If so then you can just have the OS send a alarm signal when x seconds have passed. In Perl this is really efficient and saves a lot of CPU cycles. Thanks for the help in advance. Josh
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