Author: Vasik Rajlich
Date: 05:32:33 01/19/06
Go up one level in this thread
On January 19, 2006 at 03:40:33, Tord Romstad wrote: >On January 18, 2006 at 22:19:30, Jay Urbanski wrote: > >>On January 18, 2006 at 07:32:07, Vasik Rajlich wrote: >> >>>On January 17, 2006 at 21:34:23, Steve Maughan wrote: >>> >>>>Vasik, >>>> >>>>>I was thinking to have just a "spin" parameter where the tester indicates the >>>>>opponent's rating. (Or rating difference ..) All engines could in principle >>>>>expose such a parameter. >>>> >>>>Do you know that the UCI specification already has this feature? The >>>>UCI_Opponent is a standard option that also send the opponents ELO. While it's >>>>part of the spec I don't know of any GUI that actually sends this info - not >>>>even the Shredder Classic GUI. >>>> >>>>Regards, >>>> >>>>Steve >>> >>>Steve, >>> >>>thanks for the info. In this case, if I implement this feature, it will be >>>through this command. Testers may need to set it manually (if the GUI doesn't). >>> >>>Vas >> >> >>As someone who uses engines mostly on ICS servers, I would love to see this >>feature implemented. > >You could easily implement this yourself by making some small additions >to PolyGlot, I think. I am fairly sure XBoard already sends the opponent's >name, rating and title. > >>Now if there were only also a way to indicate whether >>your opponent is human or a (C)omputer :) > >There is. Have a look at the UCI specification: > >* <id> = UCI_Opponent, type string >With this command the GUI can send the name, title, elo >and if the engine is playing a human or computer to the >engine. >The format of the string has to be [GM|IM|FM|WGM|WIM|none] [<elo>|none] >[computer|human] <name> >Examples: >"setoption name UCI_Opponent value GM 2800 human Gary Kasparov" >"setoption name UCI_Opponent value none none computer Shredder" > >Tord Thanks for the info. For Rybka 1.2, I will use the rating data, but (probably) not the other data. I'm not really even sure how the human/computer info could be taken advantage of. I suppose some theoretically drawn endgames could be given positive evaluations. Anyway it would be pretty hard to get test data. Vas
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