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Subject: Re: CEGT 40/40 downloads and ratings updated

Author: Vasik Rajlich

Date: 06:18:29 01/20/06

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On January 19, 2006 at 18:37:31, Jay Urbanski wrote:

>On January 19, 2006 at 10:57:02, Robert Hyatt wrote:
>
>>On January 19, 2006 at 08:50:25, Jan Kiwitter wrote:
>>
>>>Hi Vas
>>>
>>>>Thanks for the info. For Rybka 1.2, I will use the rating data, but (probably)
>>>>not the other data. I'm not really even sure how the human/computer info could
>>>>be taken advantage of.
>>>
>>>... avoid blocked positions if the opponent is human...
>>>
>>>Jan
>>
>>
>>As well as "turn off speculative evaluation terms like offering gambits that
>>might not be sound".  Don't want to do that against a computer, period, but
>>against a human in a fast game it would be worthwhile.
>
>Yes exactly.  Actually what I would love is a GUI that let's me pick which
>engine to load based on the opponent info.  That way I could create customized
>personalities based on strength, human, etc.

Actually, there might be some engine-side ideas for this.

For example, instead of "search direction", have "search direction vs human" and
"search direction vs computer".

Anyway this is all stuff for much much later. :)

Vas



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