Author: Vasik Rajlich
Date: 06:18:29 01/20/06
Go up one level in this thread
On January 19, 2006 at 18:37:31, Jay Urbanski wrote: >On January 19, 2006 at 10:57:02, Robert Hyatt wrote: > >>On January 19, 2006 at 08:50:25, Jan Kiwitter wrote: >> >>>Hi Vas >>> >>>>Thanks for the info. For Rybka 1.2, I will use the rating data, but (probably) >>>>not the other data. I'm not really even sure how the human/computer info could >>>>be taken advantage of. >>> >>>... avoid blocked positions if the opponent is human... >>> >>>Jan >> >> >>As well as "turn off speculative evaluation terms like offering gambits that >>might not be sound". Don't want to do that against a computer, period, but >>against a human in a fast game it would be worthwhile. > >Yes exactly. Actually what I would love is a GUI that let's me pick which >engine to load based on the opponent info. That way I could create customized >personalities based on strength, human, etc. Actually, there might be some engine-side ideas for this. For example, instead of "search direction", have "search direction vs human" and "search direction vs computer". Anyway this is all stuff for much much later. :) Vas
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