Author: Michael Neish
Date: 07:22:10 01/20/06
Go up one level in this thread
On January 20, 2006 at 09:44:43, Steffen Jakob wrote:
>If you want to experiment with this idea you can reduce the value space of
>your evalation function by something like this:
>
>Value Engine::FilterValue(Value v) const {
> return v - (v % M_eval_filter);
>}
>
>First you evaluate the position and after this you filter the computed score.
>E.g. if M_eval_filter == 5 you only get scores which can be divided by 5.
>
>Best wishes,
>Steffen.
Interesting suggestion, thanks. It certainly does reduce the tree size when
using a value of 3, but not 2. Whether and how it impacts the quality of play
is another matter. It's certainly different enough to make the program choose a
different first move (without book).
Cheers,
Mike.
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