Author: Vasik Rajlich
Date: 07:38:58 01/21/06
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On January 20, 2006 at 10:53:03, Keith Hyams wrote: >First of all - Please don't write back disparaging comments sbout the value of >bullet games because you will only make me cry! > > Just because the 1 min per game + 1 sec per move is a stupid time limit for >games between humans it may have well have uses for engine testing. > >114 games properly controlled Rybka: 1.01Beta 11 scored +22=54-38. The match was >stopped here because, under the above conditions, the chances of beta 11 being >stronger is no more than 8%. > >The 32 bit .exe file was used. The results may be skewed because of the CPU, a >Celeron 2.7GHz with 128kb l2 cache. Rybka runs like a 3 legged horse on these, >possibly because the large size of .exe completely fills the cache and goes into >slower RAM. Rybka1.01Beta11 is much larger than Beta10 and so this may be having >an effect. > Keith Keith, can you please email me a few of the games which went deep into the endgame? I hope that your notation keeps the depths searched. There may well be some cache issues on certain computers in the transitions to the endgame. I test only on Amd64 in 64 bit mode and did not see any serious problems. You are also the first tester to report this type of result. Vas
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