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Subject: Playing against a weaker opponent - computer analysis of human play

Author: Magnar Totlan

Date: 13:47:55 01/22/06


Is there a way too tune in the expectance of the opponents in computer engines?
I mean we human often evaluate our opponents and if we think that this person
does think not more than a a couple of moves ahead, we might play in a way to
trick him. But these simple trick would not necessarily give such a good play
against a strong player.

As I have seen you can adjust the engines to play after fixed search depths. I
think there also should be an stand alone fixed search depths adjustment for
only the opponent in the engine.

Let me try to explain: Lets eg put opponents counter-move search depth to 4 and
for the gameplay of the computer only time limit. In a way that the computer
analyze the counter moves as if the human where not able to think further than 4
ply ahead. Still the computer would probably search 10 moves ahead. But in a way
that all countermoves that comes out of an analyses of the situation in the 5
ply would not be taken into account.

Is this possible? In this way we could make the computer to play in a aggresive
and  dangerous way, but only if the human opponent where not able to analyse the
game beyond that level fixed level that were given in the first place.



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