Author: Dann Corbit
Date: 10:06:38 01/24/06
Go up one level in this thread
On January 21, 2006 at 04:57:00, George Jempty wrote: >Thanks for those! I may also work on improving the Perl modules. Interestingly >just to test my choice of language for the task, I backed up and wrote scripts >in 3 languages just to open the file (it's 1.3 Gig) and count the blank lines >(like most PGN files there are two blank lines per game, one to separate the >tags from the move text, the other to separate games themselves). These were my >findings: > >Perl: 75 seconds >C++: 100 seconds >Lua: 120 seconds For string processing, I expect Perl to be competitive with anything.
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